The following excerpt comes from Break Out: How the Apple II Launched the PC Gaming Revolution by David L. I promise the information is still good despite arriving early.Īnd, once you've listened to the episode, please enjoy part two of this double-feature: An excerpt from my favorite chapter in the book.Įpisode description: Jeremy speaks to game and computer historian David Craddock about his new book of Apple II game developer interviews, "Break Out," including David's most interesting experiences meeting the people who created video game history.ĭirect download | Retronauts on iTunes | Retronauts at PodcastOne Break Out: An Excerpt We were going to post this episode alongside the book's launch… but then the publisher pushed up the release by about 18 days without warning. This episode, then, consists of a conversation about the book with David: What inspired him to write it, the challenges he faced in reaching out to so many designers nearing retirement age, and the most interesting anecdotes and experiences of the process. You may notice that today is not Sept. It's packed with meaty, first-person accounts of the formative days of gaming and it's absolutely a must-read for anyone with even a passing interest in the medium's history… which, one assumes, would include someone reading the Retronauts site. I was fortunate enough to look at an advance copy of Break Out last year and found myself absolutely amazed by the quality and depth of interviews David pulled together for it. David has written quite a few books through the years, as well as editing magazines. In fact, I referenced today's topic in that episode: David Craddock's book Break Out: How the Apple II Launched the PC Gaming Revolution. Micro episode 70 works as a sort of companion piece to our Apple II deep-dive from earlier this year. Mission control for retronauts former EIC of 1UP.com and taking dapper (and frogs) back from the Nazis.įirst things first: Our latest Retronauts Micro episode has arrived.